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Floppyshop 2
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3565-4.665
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dmg-4663
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beginner.txt
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1998-10-23
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THE THIRD DIMENSION
BEGINERS SECTION
There are new members joining the user group all of the time and
you may be wondering where to start with this sometimes bewilder-
ing yet wonderful programme so here are a few starter ideas.
The first thing to do is to make sure that you have watched the
video and read as much of the manual that came with the kit just
to give you an idea of how the kit works.
Next,try making a simple object like a chair or table to get used
to the controls.Then try a simple house made from a large cube
for the building,a pyramid for the roof and some rectangles for
the door and windows.Once you get used to the icons and controls
try to make a copy of the room that your in.Next create a new
AREA (area 2) then go back to area 1 and Use a simple
condition on a door to move to area 2 .e.g.-use this simple
routine on your door object to move to another area.
IF COLLIDED? if you collided with your door
GOTO AREA (2) goto the new area
ENDIF
Try setting up the ENTRANCES correctly for the door.
Study the manual and the routines in these newsletters to get a
few more ideas for routines and conditions to use .
Next try adding a BORDER and setting the VIEW WINDOW.Use the
manual to see how to make a few simple controls to move you
around the two areas you created.Next try to make a chair in your
room vanish using a simple routine as explained in the
manual.Onse you get the hang of things your first game will be
only a few more steps away.Your first game could be a 3D type
maze.The idea is to start off with a simple idea then to progress
onto more difficult challenges.When you start off with your first
game try to make the first puzzles for the game-player easy to
solve otherwise they will get fed up and probably never play it
again.Then you can make the puzzles progressively more difficult
once you have drawn the player into your game.If you get stuck
with something then don't hesitate to get in touch with me.
TONY